using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class NameManager : MonoBehaviour
{
    public static NameManager Instance;
    public string groupName;
    public InputField InputField;

    private void Awake()
    {
        Instance = this;
        DontDestroyOnLoad(gameObject);

    }


    public void GetGroupName()
    {
        groupName = InputField.text;
    }
}